Sovereign Tower Walkthrough: Prologue to Cycle 6
Follow a research-backed Sovereign Tower walkthrough through the prologue and Cycles 1–6, with branching-route and version warnings.
Direct answer
A verified single-playthrough route starts with the Leper becoming Sovereign, recruits Angelica in Cycle 1, introduces the Demon and Goberto in Cycle 2, opens the Intendancy in Cycle 3 and builds toward the Dragon Knight ultimatum across Cycles 4–6. It is one route, not a universal solution.
Cycles 1–3: learn the assignment rules
Cycle 1 brings Angelica, her Animal Lover trait, Carina’s “Hammer Lost, Yet Again” request and the Lady of the Tower. Cycle 2 adds Goberto, the Forge and the rewind lesson: changing assignments can turn earlier failures into success. Cycle 3 adds Guilhelm, Alwena and Gwendan in the recorded route; Goberto’s hunting trait makes him suitable for “Face the Horde.”
Cycles 4–6: prepare for the ultimatum
Cycle 4 introduces the Dragon Knight and requests including River Research, Bucolick Diplomacy and Haunted Lighthouse. The recorded path lets the Kutnar Nomads stay to gain People favour. Cycle 5 adds Ursula and Grelin and resolves Kill the Beast with Gwendan and Ursula. In Cycle 6, the route sends Gwendan and Goberto to the Pirates, Angelica to the Knight of the Fountain and Ursula for the Oracular Cheese.
Why your route may differ
Dialogue, faction reputation, prior rewinds and Knight availability branch the campaign. The main walkthrough began before full release and was updated afterward, while other sources use Acts 0–3 rather than Cycles 1–6. Follow the logic of each assignment instead of memorizing every line.
Pending confirmation
Quest thresholds and wording may differ after launch patches. This page documents one evidence-backed route and does not claim every ending or branch.
Evidence checked August 12, 2026